3. Multiple Answers and Interchanges
Do you want more of a conversation where you can choose diiferent answers to say and more things the stinker
says?
Yes? OK! Start off a new level, put an NPC Stinker in with Dialog 1
Now to the Dialog editor. In InterChange #0 Let's put something like "How are you doing?"
Put in Answer #0 "Fine, how are you?" Set FNC to 2, yes, 2.
Setting FNC to 1 means when you click on an answer the dialog closes.
Setting FNC to 2 means when you click the dialog, it will take you to another InterChange.
That's the only FNC's you need for now.
But how do you get it to a specific InterChange?
Set "Data" to 1 So it takes you to Interchange #1. The data number you put in will be the number that the
InterChange is.
Now to create that Interchange.
Left-Click on Interchange #0. It turns into InterChange 1 (Right-click takes you back one so when you want
to go back to InterChange 0 Right-Click to get back)
Because we asked how he was in the Answer in InterChange #0, We need to put something like "Yes I'm fine"
in InterChange #1
Set FNC to 1 and keep Data at 0
Let's go back to #0. Right click.
You are now back in Interchange #0
Click on Answer #0. And like Interchanges,
It will go to Answer 1. You can have a maximum of 8 answers, but we are just having two for now.
In answer 1 let's put "No, I'm not. Bye!"
Let's make this answer simple and just close the dialog.
So set FNC to 1. Let's save it now! Try it!